The Come Out and Play Festival is a street games fesitval dedicated to exploring new styles of games and play.

Come Out & Play 2010 in Brooklyn

Turn the neighbourhood upside down in a strategic game of urban brinksmanship. We've got art, lawsuits, and sidewalk chalk!

Start Time: Saturday June 5 at 12 PM
Location: Old Stone House
# of players: 30
Duration: 1.5 hours

With Gentrification: The Game!, anybody can enjoy the thrills and spills of urban renewal, without being directly exposed to hipsters, Starbucks, or a feeling of security mixed with vague unease.

In this strategic game, small teams of players compete to collect properties and transform the neighbourhood. As developers, they'll develop swanky lofts, erect coffee shops, and raise property values. As locals, they'll form BIAs, build community centres, and try to thwart the developers. Along the way there will be art, vicious debates, and possibly an Apple Store.

The game is played in five rounds, with about five teams of about five people, who congregate in a central meeting spot. Each round is a free-for-all, during which teams can perform a variety of actions that take them into the neighbourhood and back to the meeting spot. They can scout properties and collect them by taking photos, then redevelop them by trading in permits. They can negotiate with other teams for land, cash or influence. Or they can execute one of many extra tactics, from the Slick Advertising Campaign (performed via sidewalk chalk) to the nefarious Protest (complete with placards.)

Players can monitor game progress via a big honkin' sidewalk chalk diagram, or a happy little mobile web app. Victory will depend on a combination of three parts strategic prowess, two parts negotiation skills, and one part utter shamelessness!

Designers: Atmosphere Industries
Atmosphere Industries is a group of fairly nifty Canadians who like to create cross media experiences that excite, educate and engage. Our projects tend to combine fun, community, technology, and a hearty helping of sprinkles. We've made all kinds of games for all kinds of occasions: from a Twitter-based/sticker-based game for an Australian web conference, to GPS-driven cat and mouse game for COaP 2009, to a Bluetooth-distributed locative radio drama just for the hell of it. Find out more at