Start Time: Friday June 12 at 10 PM
Location: Festival HQ at the The Tank (354 W 45th St. between 8th/9th Aves)
# of players: 20
Duration: 30 minutes, We'll play two rounds.
URL: GiveAndDate.com
Designers: Charley Miller
Built on a prisoner’s dilemma construct, Heartbreak challenges players to develop a strategy that involves elements of trust, backstabbing, and/or a mix of the two. Throughout the game, players will approach one another in front of a judge and they can do one of two things: find out if the other is the their true love match OR they can break the other’s heart. The player who breaks the most hearts AND finds their true love wins the game.
Throughout the game, players will approach one another in front of a judge and they can do one of two things: find out if the other is the their true love match OR they can break the other’s heart. Players are given a scorecard with 6 hearts, 3 levels of heart temperatures, their personality type (a code), and a place to track how many hearts they broke. Any player that has all six of their hearts broken is eliminated from contention. Any player who’s core heart temperature falls into the blue is frozen for 7 minutes. The player can then return to the game at full heart warmth.
Rules for "engagement":
- When players both flip "true love," they judge will compare personality types (a code) to see if they’re a match. There is no penalty for not making a match.
- When only one player flips "true love," this player will have his heart broken.
- When both players flip "break heart," they will both have their hearts temperatures lowered.
The player who breaks the most hearts AND finds their true love wins the game.
Charley Miller, game designer and co-founder of GiveAndDate.com: a NYC dating website that raises money for chairty. This is Charley's 3rd C.O.P. game. In 2008, he co-designed Metrophile and Ministry of Silence.
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