The Come Out and Play Festival is a street games fesitval dedicated to exploring new styles of games and play.

Come Out & Play 2009 in New York

Adrift Atlantean
A wayward Atlantean must return home, but hasn't the courage - only you can help!

Start Time: Saturday June 13 4 PM
Location: Brooklyn Waterfront (see registration page for info)
# of players: 50-100
Duration: 1-2 hours
Designers: Sam Strick, Joe Mauriello, Clayton Richardson, and Ida C. Benedetto

A washed-up Folklorist has been waiting for this day his entire life. Through a grape vine of equally strange folks, he discovers that an merman is in trouble and could use his help! In Atlantean Adrift, the Folklorist enlists teams of players to help a lost merman build up the courage to return home. Rejected from Atlantis for a mishap beyond his benevolent control, the merman is depending on you to remind him of why he love Atlantis, and why he must brave the journey home. Give him the moral support he needs! What can we find in our menacing city that can cheer up this adrift creature? Can you indulge in fool hearted optimism by helping fulfill this one merman's wishes? Find out in this once in a lifetime adventure.

Register to Play

The Rules
Listen closely to the Merman's story and form teams. Each team will be charged with granting one of the Merman's wishes by solving a puzzle with clues from the city's streets. All wishes must be fulfilled in order for the merman to jubilantly lead a parade to the water's edge and return to the sea. Be prepared to get dirty, clever, noisy, and outlandish.

Bio: Sam Strick, Joe Mauriello, Clayton Richardson, and Ida C. Benedetto
Ida C. Benedetto, Sam Strick, Joe Mauriello, and Clayton Richardson are an unstoppable team of creatives and game designers who began collaborating as students of Design & Technology at Parsons School of Design in New York City.

Ida C. Benedetto is a creative intrepid who deploys visual media and digital technology to support storytelling, collaboration, and diversity. She has photographed public rituals and urban games in places like New York City and New Orleans. This is her first foray into designing urban play. Ida intends to continue designing games during her upcoming Fulbright work in Ethiopia.

Sam Strick, an up and coming game designer, finds himself employed by the great corporate machine: MTVN. Needing to break out of this mundane 9 to 5 butt-in-chair-in-front-of-computer lifestyle, has joined his peers in the well made decision to have fun, and help 50-100 players have fun as well. He is currently working on his BA in Design and Technology at Parsons School of Design, and curated and hosted a series on digital games at the 92nd Y Tribeca titled 'Byte Me: Inside Digital Games'.

Joe Mauriello is a freelance programmer/designer working in all hues within the spectra that are digital online media and physical printed syndication. Joe currently has a BFA in Industrial Design from RISD, and an MFA in Design and Technology from Parsons School for Design.

Clayton Richardson is a game designer, theorist, and researcher. He currently works for the casual game design company Rebel Monkey.