The Come Out and Play Festival is a street games fesitval dedicated to exploring new styles of games and play.

Come Out & Play 2008 in New York

Priced Out
Find the best-tasting, lowest priced food and bring it to a party before time runs out!

Start Time: Saturday June 7 at 6 PM
Location: Bluestockings, 172 Allen St (between Stanton and Rivington)
# of players: 4 - 16
Duration: 2 hours, including a party!
Designers: Karen Schrier, Nick Smolney

Priced Out is a mobile game played in and around Lower East Side grocery stores that ends with a big party! In Priced Out, your team will compete against other teams to get the highest score by having the best grocery-buying strategy. To earn points, you will need to choose and buy the best-tasting grocery products at the lowest prices. You'll then bring back your grocery items to a central location and enter them into a blind taste test to decide which team found the tastiest products. Don't forget to also choose a bonus item that will impress the judges.

While you search for all these items, you can also earn points by recording the highest prices for each type of item. You'll use your own mobile device to view a map, record and share the prices with your team, and to submit the prices (all before your time and budget runs out)!

The fine print:

The game seeks to inform participants about price discrepancies among New York City grocery stores to help them potentially save money on future food purchases. Because of increasing grocery prices, it has become more and more important to understand where to find cost-effective (but still good-tasting) groceries. It is beneficial for consumers to become more knowledgeable about their local grocery stores, and its products and prices.

Bio: Karen Schrier
Karen Schrier is a media producer, educator, and writer. She is a senior producer at Scholastic's Laboratory for Informal Learning, where she works on digital media and consumer learning projects. She is also a part-time doctoral student at Columbia University, where she is conducting research on video games, Web 2.0 technologies, ethics, and media literacy. Previously, she worked as a web producer for Nickelodeon (MTV Networks) and was a content director at BrainPOP. Karen has been published in Space Time Play: Computer Games, Architecture and Urbanism; Games and Simulations in Online Learning; and Ubiquitous and Pervasive Knowledge and Learning Management, and she has an upcoming chapter in Digital Simulations for Improving Education. She has also spoken internationally on gaming and new media at conferences such as AERA, GDC, SIGGRAPH, and AoIR, and is the Program Co-Chair of the upcoming SIGGRAPH Sandbox gaming conference. Karen holds a master's degree from MIT and a bachelor's degree from Amherst College.

Bio: Nick Smolney
Formerly a full-time code monkey, Nick is a hybrid producer/designer, with a special focus on mobile media. Currently he is a project manager at Crisp Wireless, where he oversees the development of mobile websites for Discovery Communications, Hachette Filipacchi Media, Conde Nast, NBC Sports and USA Today. Prior to this, Nick was the producer at N-FUSION Interactive and worked on the Xbox 360 game Hour of Victory. He has been in the NY/NJ game development scene for the past five years, working for other local companies, such as Sonic Branding (senior project manager) and Gameloft (lead programmer). Beyond this, Nick is an adjunct professor at Bloomfield College and NJIT, where he teaches classes on game design and artificial intelligence. He's also currently the treasurer of the NJ IGDA (International Game Developers Association) and is a member of the Programs and Membership committee for IGDA proper. Nick holds a dual bachelor's degree in Computer Science and Physics from Rutgers University.

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