Come Out & Play 2008 in New York
Mind Control through a Joystick!
Start Time: Friday 10:00 PM Have you ever wondered what it would be like to be a character in a video game? Have you ever played a video game and thought, what if this person I am controlling were real? Humatar allows players to experience these concepts using wireless headphones, soft-ball toy guns, and video game controllers. On one deep level, Humatar explores concepts of control, submission, violence, and aggression. But at heart - and most importantly - the game is a FUN experience! Come out and Play Humatar!
The Rules
Bio: Charlie Hoyt Charlie's interest in interactive audio began in 2003 with the creation of MESS and ToneBeast -- Flash artwork that was featured at the Indiana IDEAS fest in 2004. At the same time, he began working on audio for video games. Charlie went on to pioneer works in the meatspace that rely on audio as their primary feature: several forms of Shufflesition (game/art/dance/fun!) in collaboration with Andrew Bucksbarg, which were included at the 2006 Come out and Play festival in New York, NY, the 2006 Perform.Media festival in Bloomington, Indiana, the 2007 Sound Walk in Long Beach, California, and the A/V PLAY! exhibition at Sea and Space in Los Angeles, California. Soon after, Charlie created Humatar, a physical-space game which was run at the 2007 Ludium conference in Bloomington, Indiana, and the 2008 PlayExpo in Whitewater, Wisconsin. Charlie's glad to bring Humatar to Come out and Play 2008! In addition to his games and artwork, Charlie is employed as a Sound Designer in the Chicago area. More information can be found at www.charliehoyt.com. |
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