The Come Out and Play Festival is a street games fesitval dedicated to exploring new styles of games and play.

Come Out & Play 2006 in New York City

Tag Shufflesition
Tag Shufflesition is a mobile game of movement, mimicry and mime, that uses iPods to see how fast can you find out who's "it"!

Location: Central Park
# of players: 8
Duration: 15-20 minutes per game

Tag Shufflesition is a game-like implementation of a Shufflesition. A Shufflesition is a mobile system for movement and dance using the random playback feature of mobile mp3 players, such as Apple’s iPod Shuffle. Tag Shufflesition should have at least four players or more and takes place within the boundaries of a predetermined area. The Shufflers (participants) receive random instructions from their iPods as to how to move and interact with the other Shufflers. One iPod is loaded with a slightly different set of instructions. The task of the Shufflers to find out which Shuffler among them is "it"- the one with the different instruction, and begin to mimic all of the "it' Shuffler’s movements. The game is complete when all of the Shufflers are correctly mimicking the it Shuffler or the allotted refereed time is up and the Shufflers have been eluded by the it Shuffler.

Tag Shufflesition is engaging for both spectators and participants as an interactive game of patterns and movement. Shufflers will enjoy following the directions, which often exist as small games within the larger game of Tag Shufflesition. Spectators, without the distractions that the Shufflers face, will also enjoy trying to guess who’s it, but please don’t give it away!

Official Ruleset

Shufflers enter the area of play wearing the supplied Shufflests (iPod Shuffle with Tag Shufflesition files loaded and ready, headphones, etc.)

Upon entering the area of play, Shufflers start playing their iPods in shuffle mode one signaled by the referee to begin.

Shufflers interpret the directions given to them from the iPods and follow the instructions to the best of their abilities, making sure to stay within the area of play and making sure not to cause harm or discomfort to others.

During the game, Shufflers should stay aware of other Shufflers’ activities, trying to identify the Shuffler that is marked as it. Some of the directions on the it Shuffler’s iPod are different from the directions on all of the other Shufflers’ iPods. When a Shuffler thinks that he or she has identified the it Shuffler, he or she should mimic the actions of the it Shuffler.

If someone begins to mimic your for more than one or two instructions, pause your shuffle, stand and point at them, until they see that you are not it or the referee intervenes.

If all of the players are mimicking a person who is not the it Shuffler for too long, the referee will intervene with a game card that notifies the Shufflers that they are incorrect.

The game will end when all of the players are correctly mimicking the it Shuffler.

The referee has the final word regarding special circumstances or issues.

Shufflers are to return their Shufflesets to the game staff upon their exit from the game.

Designers: Charlie Hoyt, Andrew Bucksbarg

Charlie Hoyt is an Audio Instigator. When he’s not staring at a mixing board or making music, Charlie enjoys video games, rock ‘n roll, and name-dropping. Charlie is pursuing a Masters in Immersive Mediated Environments at Indiana University in Bloomington, Indiana, studying audio and music for participatory media. Charlie’s previous artistic fracases include ToneBeast, which received honorable mention at the 2004 Indiana IDEAS Fest and MESS, which received nothing, but is nevertheless fun.

(Website:, Email: audioinstigator(at)yahoo(dot)com)

Andrew Bucksbarg is a techno-media artist, experimental interaction designer, audio-visual performer and a professor in the Department of Telecommunications at Indiana University. Bucksbarg’s work and interests reverberate in the space of creative new media practices, technology and theory. As an experimental interaction artist, Bucksbarg concerns himself with technologies and social systems that support tactics of ambiguous, autonomous social creativity and exchange.

Bucksbarg’s work appears physically and digitally around the globe, including the Artbase; Share DJ, NY; The 2006 Bent Festival, NY; National Museum of Australia, Cranberra, Australia; Sonorities Festival, Belfast, UK; The Darklight Film Festival, Dublin, Ireland; Trampoline Media Festival, Nottingham, UK and dLux Media Arts Festival, Sydney, Australia.

(Website:, Email: Andrew(at)adhocarts(dot)org)