Come Out & Play 2006 in New York City
Play a giant game of Space Invaders on the side of a building, with your body as the controller!
Location: Eyebeam The game is an OpenGL implementation of Space Invaders that has been adapted for use in this environment. Graphics and animations have been adapted to fit the architecture of building where the game is being played. The actual interface to the game has been changed from the standard keyboard/mouse or gamepad/joystick to a camera that reads and translates the actual motion of the players into onscreen movements. The interface uses an original algorithm that incorporates the OpenCV library to interpret the image and movement of the players. Designers: Kuan Huang, Evan Barba Kuan Huang (aka Hawk)is an interaction designer and software engineer. He recently graduated from NYU’s Interactive Telecommunications Program and is working in an advertising agency as a designer. He is also running a Chinese new media art & interaction design blog(www.villagypsy.com) and writes articles weekly. His projects have been exibited in Chelsea Museum of Art and Sony Wonder Tech Lab. His hobbies are too many to count. huangkuan(at)gmail(dot)com Evan Barba is an engineer, artist, scientist and entrepreneur. He is currently in the process of accumulating degrees, and already has them in Neuroscience, Meida-Studies, and Computer Science. He has worked on numerous feature films and television shows as an art director, property master, editor, and assistant director. Until recently he was employed as a wall street investment analyst, but has left the world of finance to pursue research in Brain-Computer Interfaces, Advertising Technology, and Modular Design. His hobbies include wood-working, creative and expository writing, and political activism. evanbarba(at)evanbarba(dot)net |
|